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It’s extra steps and work to keep going to the GameObject window in Unity3d to select ‘Apply Changes to Prefab’ after selecting the prefab. Now you can do it just by right-clicking the prefab and selecting ‘Apply Changes to Prefab’ from the context menu. Just download the editor file here and add it to a folder named Editor (as seen in project folder in the video).

Title Card that reads, "Random Timing in Unity with Min Max Curves"
Title card that reads, "Change the Element Name of Arrays In Unity"
Title card that reads, "Save & Load Game Object Selections in Unity"
Title card that reads, :Instantiate Linked Prefabs in the Unity Inspector"
Title card that reads, "Execute Scripts in the Unity Inspector
Title card that reads "Math in the Unity Inspector"
Title Card that reads "Scrub Through Particle System Playback in Unity"
Title card that reads, "Using the ContextMenu to Populate Array Slots in Unity"
Screenshot ofWebGL app showing what the minimum subtitle options games should have.